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Showing posts with label playstation 3. Show all posts
Showing posts with label playstation 3. Show all posts

Killzone 2: Multiplayer

The real meat of Killzone 2 is in the Multiplayer. The multiplayer is absolutely fantastic and expertly creates the feeling of a true warzone. Since I've been playing the game for a few weeks, I've managed to unlock a few classes and earn some ribbons and other upgrades. The multiplayer experience starts you off as a peon of a soldier: you can pick either assault rifle, get 1 grenade and a measley 64 rounds of ammo. The good news is that the experience system helps you play against equally new players. I have encountered minimal lag (basically a few pauses in maybe 2 games) if at all. This is even more impressive since the game is f*&#ing hectic with 32 players and amazing graphics and explosions.

One of the best features of KZ2 Multiplayer is the dynamic Objectives that change throughout the match. Every match includes Assassination, Attack & Defend, Deathmatch, Search & Retrieve, and Capture & Hold missions. After a 'Round' is completed, the game picks the next objective and announces it to each team without any loading at all. It keeps the game interesting and it's something new for FPS mutliplayer games. You can easily lose hours playing KZ2 without realizing it.


As you play and gain more experience in Killzone 2, things will become even more insane. Last weekend, I began to see Medics emerge and then Engineers who can build sentry turrets...soon flying sentry drones started flying around the maps and gunning me down. More recently, I've encountered cloaking snipers, enemies that look like friendlies, C4 traps, and rocket launchers. All of these additional wrinkles have made multiplayer more frantic and warlike (without any lag). They've also given me something to work towards and I can't wait to use (and abuse) some of the later abilities and classes.

Killzone 2 Multiplayer is a mix of CoD4, Gears of War, and Team Fortress with a sprinkle of SciFi. The class/badge system is fantastic and gives you something to work towards for whichever type of soldier you yearn to be. Killzone's single player experience is graphically impressive, but ho-hum when it comes to story and new experiences. Killzone nails what it needed to nail to have staying power though...and that's multiplayer.


Killzone 2: Single Player Impressions


I played a lot of Killzone 2 this weekend. I'm going to start with my single player impressions and move on to multiplayer later this week. I have completed 7 Missions (out of 10) so I'm pretty far into the single player campaign.

Killzone 2 instantly does 2 things incredibly well:
1. It is possibly the best looking game ever
2. It absolutely creates the feeling that an all out war is going on and your head is in the enemy's cross hairs.

The opening cinematic really sets the tone of the game and then the opening mission inserts you into a visceral warzone. The story (thus far) is good. It's pretty straightforward, and a little cliche. There's still the final few missions left and perhaps there will be an interesting conclusion or cliffhanger. I do like that the game feels 100% like a mature title. The graphics are grim, the gameplay is chaotic, Helghan is harsh, and ultimately everything has pretty bleak outlook. Killzone 2 is definitely not an uplifting title.

Gameplay wise, Killzone 2 is a mix of 2 parts Call of Duty, 1 part Gears of War/Rainbow Six and a splash of Halo. The biggest thing worth mentioning is of course the excellent crouch/cover mechanic. Unlike Rainbow 6 or GoW, taking cover never takes you out of the first person view. If you're near cover and crouch, you'll stick behind the wall or sandbags and if you're not near cover, you'll simply crouch and improve your aim and accuracy.

That leads me to the gunplay... there are no brightly colored plasma pistols in this scifi war. Almost every gun uses munitions and has incredible kickback. This is not a run-n-gun shooter....taking cover and picking Helghast off is definitely the name of the game. The guns all sound incredible and as long as you're OK with the slower pace, the game will please FPS fans.

Some specific highlights from the campaign thus far include:
  • Manning a turret and shooting a building to rubble
  • Driving a Tank for an all too short battle
  • Impaling Helghast with the explosive harpoon gun
  • Shocking enemies with the mighty electricity gun

Some of the most annoying parts for me have been:

  • The boss battle with the ATAC
  • The jolting and very noticeable in-game loading
  • A cheap scenario on a Train where enemies charge you, while a tank fires rockets at you.

It definitely is a missed opportunity not having any co-op for the single player game at all - neither online or offline (in fact there's no split screen options at all). My guess is that this was a time and tech issue, but it is certainly something that will be needed if/when Killzone 3 is released.

If you have a PS3, definitely pick up Killzone 2. The single player experience is certainly a unique take on the FPS genre and mixes several different game styles very well. The graphics are unparallelled and the multiplayer experience is probably the best available for PS3...but more on that later.


PixelJunk Eden Review

PixelJunk Eden continues the tradition started by Monsters of great games in small packages. The gameplay of this game is so simple. In Eden, you jump from plant to plant and can swing on a silk line. Your objective is to collect Spectra but they only way you can reach these is by collecting pollen and growing your garden. You do this by hitting pollen pods to blast pollen everywhere, collect the pollen, and jump in a seed. The Graphics and Sound are fantastic in this game. They work really well together and really create an innovative and original experience on top of core gameplay that has been around since the NES (I'm talking bionic commando & Mario Here). Eden really seems like it might be repetitive after playing the first 3 gardens, but as you advance further, the gardens all start introducing new obstacles and challenges (portals, launch flowers, gravity changing levels). Basically, Eden really sucks you in right as you are getting bored and tired of it. The only really negative thing I can say about Eden is that it is a bit excessive to force the player to play each garden 5 times to collect the 5 spectra. I would've liked a lot more relaxed system that ended the level when you collected all 5 or when time ran out. This way, in the first few easy levels you could beat them in 1-3 playthroughs rather than the required 5. This fact was most evident in the first few gardens, since this mechanic works better in the later more complex levels. All in all, Eden is one of the most refreshing Downloadable Games I have ever played. It's not for everyone, but if the surreal atmosphere and unique look doesn't bother you, you definitely should give the demo a try.

Gameplay: 9/10 - The gameplay is simple, challenging, and enjoyable.

Graphics: 9/10 - I love the simple vector graphics and look of this game. I do wish the early levels weren't as monochromatic though.

Music/Sound: 10/10 - The music and sound design is definitely the highlight of the package and brings the tone and atmosphere of the game together so it all works.

Lasting Appeal: 8/10 - Multiplayer is welcome and really changes the feel and challenge of the game. The later gardens really challenge you and are very unique. This drives you to keep collecting spectra to unlock even more unique and fun gardens.

Average: 90.00%
Tilt: +/- 0.00%

Verdict: 90%


PixelJunk Monsters PSN Mini Review

PixelJunk Monsters also went on sale at the Playstation Store for $4.99, but unfortunately I bought it right before the price cut. Fortunately, the game is very addictive and challenging. PixelJunk Monsters is an endearing tower defense game where your tiki man builds towers to defend his Tiki Jrs (or whatever they are). There are ground and air baddies and slow/fast monsters and all these factors make selecting the correct tower quite difficult. The game is incredibly challenging and requires some trial and error, but the game is so enjoyable to play I haven't really minded replaying the levels. There's always that sense that you can correct your mistakes and strategize your defenses better. The presentation is excellent and the sound/music is very unintrusive and quaint. The whole game comes off as a sort of fairy tale land which works very well and gives it that wholesome and enjoyable tone. For $5, you gotta buy this game. There's even local co-op which is really well done.

Gameplay: 9/10 - Tower Defense done right - challenging, deep, but not too frustrating
Graphics: 8/10 - Simple clean 2d art looks great but definitely is not stressing the PS3's hardware
Sound/Music: 9/10 - Music and Sound are the final touches that create the uplifting tone for the game
Lasting Appeal: 8/10 - Challenge and Co-op go along way in extending the lifespan of this game, but it doesn't change the somewhat low level count.

Tilt: +/- 0.00%

If you love this game and need more levels there's always the Encore Pack, but honestly I was happy paying $10 for this game and would be thrilled to pick it up for $5.

Verdict: 85%