Project Wonderful - Your ad here, right now, for as low as $0.00

Showing posts with label psn review. Show all posts
Showing posts with label psn review. Show all posts

PixelJunk Eden Review

PixelJunk Eden continues the tradition started by Monsters of great games in small packages. The gameplay of this game is so simple. In Eden, you jump from plant to plant and can swing on a silk line. Your objective is to collect Spectra but they only way you can reach these is by collecting pollen and growing your garden. You do this by hitting pollen pods to blast pollen everywhere, collect the pollen, and jump in a seed. The Graphics and Sound are fantastic in this game. They work really well together and really create an innovative and original experience on top of core gameplay that has been around since the NES (I'm talking bionic commando & Mario Here). Eden really seems like it might be repetitive after playing the first 3 gardens, but as you advance further, the gardens all start introducing new obstacles and challenges (portals, launch flowers, gravity changing levels). Basically, Eden really sucks you in right as you are getting bored and tired of it. The only really negative thing I can say about Eden is that it is a bit excessive to force the player to play each garden 5 times to collect the 5 spectra. I would've liked a lot more relaxed system that ended the level when you collected all 5 or when time ran out. This way, in the first few easy levels you could beat them in 1-3 playthroughs rather than the required 5. This fact was most evident in the first few gardens, since this mechanic works better in the later more complex levels. All in all, Eden is one of the most refreshing Downloadable Games I have ever played. It's not for everyone, but if the surreal atmosphere and unique look doesn't bother you, you definitely should give the demo a try.

Gameplay: 9/10 - The gameplay is simple, challenging, and enjoyable.

Graphics: 9/10 - I love the simple vector graphics and look of this game. I do wish the early levels weren't as monochromatic though.

Music/Sound: 10/10 - The music and sound design is definitely the highlight of the package and brings the tone and atmosphere of the game together so it all works.

Lasting Appeal: 8/10 - Multiplayer is welcome and really changes the feel and challenge of the game. The later gardens really challenge you and are very unique. This drives you to keep collecting spectra to unlock even more unique and fun gardens.

Average: 90.00%
Tilt: +/- 0.00%

Verdict: 90%


PixelJunk Monsters PSN Mini Review

PixelJunk Monsters also went on sale at the Playstation Store for $4.99, but unfortunately I bought it right before the price cut. Fortunately, the game is very addictive and challenging. PixelJunk Monsters is an endearing tower defense game where your tiki man builds towers to defend his Tiki Jrs (or whatever they are). There are ground and air baddies and slow/fast monsters and all these factors make selecting the correct tower quite difficult. The game is incredibly challenging and requires some trial and error, but the game is so enjoyable to play I haven't really minded replaying the levels. There's always that sense that you can correct your mistakes and strategize your defenses better. The presentation is excellent and the sound/music is very unintrusive and quaint. The whole game comes off as a sort of fairy tale land which works very well and gives it that wholesome and enjoyable tone. For $5, you gotta buy this game. There's even local co-op which is really well done.

Gameplay: 9/10 - Tower Defense done right - challenging, deep, but not too frustrating
Graphics: 8/10 - Simple clean 2d art looks great but definitely is not stressing the PS3's hardware
Sound/Music: 9/10 - Music and Sound are the final touches that create the uplifting tone for the game
Lasting Appeal: 8/10 - Challenge and Co-op go along way in extending the lifespan of this game, but it doesn't change the somewhat low level count.

Tilt: +/- 0.00%

If you love this game and need more levels there's always the Encore Pack, but honestly I was happy paying $10 for this game and would be thrilled to pick it up for $5.

Verdict: 85%

PAIN Mini Review

PAIN recently went on sale for $4.99 in the Playstation store (originally $9.99). The game is little more than a fleshed out tech demo for PS DLC, Ragdoll physics, and Havok. The game is also pretty darn fun and well worth your $5 bucks. If you bought the game for $10, Pain definitely comes up thin on the gameplay modes and features. In fact the most annoying thing about PAIN is that the developers clearly held back on content to nickel and dime you later. The game comes with 1 character w/ 3 costumes and 1 unlockable character and 4 different modes all in the same downtown level. What's annoying is that there are over 10 characters that you can purchase and of course the upcoming Abusement Park expansion level. Given the shear sophmoric fun I had with Pain, I may splurge for the level add on (depending on $$$) but I certainly don't give a hoot about a naughty santa girl and all these other characters. Why not make them unlockable? Why do I have to pay $$ for a new skin on my ragdoll? Having unlockable characters would give players some goal in the wide open PAINdemonium mode other than getting 1 more trophy. Ultimately that's PAIN's problem...there isn't much incentive to keep playing after the first couple hours. You use a Slingshot to fling and hurt your ragdoll...this is extremely fun for the first couple hours, and there's something to be said for exploring the level and finding all the explosions, jokes, etc....but ultimately after playing the 4 modes which are all built on the same mechanic there's no real motivation to keep going and it gets a little monotonous. Only having the 1 level certainly doesn't help.

Gameplay: 7/10 - I need more Levels, Characters and Modes...it gets stale too fast.
Graphics: 9/10 - Graphics are pretty impressive for a DLC game and among the best I have seen for a Downloadable Game on XBL or PSN.
Sound/Music: 8/10 - No complaints...characters say some pretty amusing lines and the rock soundtrack is appropriate.
Lasting Appeal: 6/10 - This game needs some more gameplay wrinkles, modes, levels, and characters. It's a decent deal for $5 but the previous price of $10 is a bit steep.

Tilt: -1.00%

Bottom Line is this game is certainly worth $5 and will offer you several hours of entertainment before it gets stale. It looses some points for the blatant overuse of microtransactions for DLC.

Verdict: 74%

Indie Game Showcase: flOw bundle mini-review


I'm not really sure if flOw is a video game, but it certainly is an experience. As a game, flOw lacks gameplay, complexity, and challenge, but it's slogan is "...life could be simple." That slogan really embodies what flOw is. flOw is an incredibly fresh and relaxing voyage into the depths of a simple oceanic world. The gameplay is simple, but the presentation, graphics and sound work incredibly well. As a game, the only real incentive to keep playing is to evolve your creature and unlock new creatures, but flOw is enjoyable beyond that. Just as a good album is great to pop in and relax to, flOw is a great thing to start up just to veg out on the couch and experience the "lights and sounds" if you will. For less than the price of a movie ticket ($8.99), you can experience flOw and this unique gaming experience really should not be missed. Congrats to thatgamecompany.

Verdict: 88%


Indie Showcase: Everyday Shooter



Everyday Shooter is THE BEST downloadable game I have played on a console. It takes the popular geometry wars formula and adds a chain system and puts it all to music. Playing the game really is like playing through a music album. Each level has a unique music track, mood, feel, and a new chain system to learn. Learning how to chain is crucial to beating the levels and progressing through the game. The game is a little hard, but the incentive is always there to unlock the next level and experience a new song and shmup system. I can't recommend this title enough. Check it out in the PS3 store.