The 5 Things I think about Playstation 3 after having it a week
5. The SIXAXIS controller if very light, but instantly comfortable and familiar. Not having a battery pack strapped to it is an appreciated feature and the USB charge interface is the same for my Digital camera which means no purchasing of needless accessories.
4. I feel stupid for admitting this, but I do miss Achievements. Then again, achievements have chained me to games that I didn't want to play in the past and for what? a higher Gamerscore? Something happened to me over the past year, Microsoft got me with those damn achievement points! I thought they were stupid when I first got my Xbox...then I liked them...and now I'm just not sure...
3. Not including an HDMI cable (~$50) is really annoying...ok, maybe that would be ok if Sony included another type of HD hookup...nope. I can understand not including an HDMI cable but come on! only a basic video hookup! not even S-video? Really annoying.
2. While PSN is not nearly as robust as Live Marketplace, the caliber of downloadable games is fantastic. Not having a size limit certainly opens things up. Calling All Cars and Everyday Shooter are among the best downloadable games I've played. While the store interface sucks compared to Xbox Live...It's Freaking FREE! and you don't have to buy points...you can just pay for things exactly...Thanks Sony. Did I forget to mention the PS3's built in wireless? Great!
1. The Graphics on PS3 PWN Xbox and Wii. You really don't apprecaite the power of a Playstation 3 until you get your HDMI cable and hook it up on an HD set....WOW! First Party Games make Gears look generic. Bravo Cell Processor


























1. The 1-Up – By far the most common power-up, this old guy was found in nearly every game until the 32 bit era when game saves became standard. It still is found in some games to this day. Truly the greatest power-up of all time, 1-ups give you everything from an extra couple minutes on an old coin-op to that extra chance you need in Contra or Ninja Gaiden.

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SMB2 while not a terrible game had absolutely nothing in common with the original Mario Bros. In fact, Mario and friends were just super imposed over the characters in the Japanese game: Yume Kōjō: Doki Doki Panic (Dream Factory: Heart-Pounding Panic). The enemies are totally unfamiliar and many of the bosses such as Mouser and Wart have been completely dropped from subsequent Mario games, while Shyguy and Birdo have been added and originated in the good game, but off the wall sequel from Nintendo.
This game didn't change from Japan to the US, but did completely depart with the original's style of gameplay and turned Toe Jam and Earl into a side-scrolling action game. The Graphics for this game actually look pretty good even to this day, but the gameplay and spirit just did not live up to the original.
Another Game that screwed with the Original's formula, Zelda II took the classic Zelda gameplay found in the original, Link to the Past, Oracle of Ages/Seasons, Minish Cap, Phantom Hourglass, etc. and messed with it. The overhead view was used solely for traversing the land, while nearly all the action happened in a 2d action/platformer setting. This change is terrible and you completely lose the pleasure of solving puzzles, finidng hidden areas and traversing dungeons. It honestly doesn't even feel like a Zelda game.













