Retro Review: Super Punch-Out!
I was not lucky enough to have played Super Punch-Out back in the early 90s when it was released. The reason I had no interest with the Punch-Out series was because:
1. I played the original Mike Tyson's Punch Out for NES and it was way too difficult for me at such a young age
2. It was not 2-player
Therefore I cannot really accurately give a score for how I remember the game to be. However based on some internet research, the average gaming press review at the time of release was about 83.5%
Back Then: 84%
Super Punch-Out is the last game of the series (one can only hope for a Wii/VC release) and definitely the best. It takes everything from the original Mike Tyson's Punch-Out! but improves on it: Better graphics, sound, controls...and gets rid of Mike Tyson. I discovered this game about 5 years ago in college and definitely was not an immediate fan. Punch-Out! has a relatively steep learning curve and plays differently than any other fighting boxing game that you may have played. The Player's character is extremely weak compared to the opponents and the game emphasizes memorization and timing. This initial difficulty is what kept me away from the series at a young age, but now it keeps drawing me back in. In the past couple weeks, I have found myself booting up Super Punch-Out! nearly every day for at least 1-2 bouts. In these days of Halo 3, GTA IV, etc., I think that says a lot about this older game. The game is extremely unique and different than any of the other games out there and offers a challenge without the player ever getting frustrated and giving up. It's an incredibly addicting game and the graphics, sound, etc. are all top-notch 16-bit pixel art so it stands the test of time well. The negatives are that there is no multiplayer of any kind and that you cannot choose different fighters, but it came before the age of online multiplayer so one can only hope that some one takes the time to revive this franchise and do it right.
Verdict Now: 91%



Remember the Noid? He was that weird looking claymation mascot of Dominos Pizza. If you don't remember the company's mascot than you surely don't remember his NES game: Yo! Noid! The game was marketed towards kids (obviously...who else would be a fan of the Noid) but was a game so hard that it was unsuited for any kid without a Game Genie. Why was it so hard? Well, the Noid had no life meter and died with any enemy contact. That probably wouldn't be that bad if the Noid was equipped with a decent weapon, but alas the Noid only has a Yo-Yo to protect himself. The game was developed by Capcom and shares nearly all it's gameplay concepts (but none of its grahics) with a Japanese game called Kamen no Ninja Hanamaru (Masked Ninja Hanamaru). For some reason, I had this game and attempted playing it for about a day before it started collecting dust on the floor of my room. I gave it a second go around with a Game Genie, and cheated my way through the levels. The game never really left me with any semblance of fun and definitely serves as an example of a failed commercialization/localization/cartoon-tie-in video game project. Luckily this is one of the only such wacky game projects I have ever heard of.
Yo Noid is on the left, crazy Japanese ninja game is on the right
First Released: June 1986 (USA)




















