Free Game Prototype: Portals thru Dreams
About a month ago I decided to do a free game. I've been thinking about Graduate Games next full game for awhile now, but have been indecisive. I stumbled across some abandonware on my hard drive and decided to explore the gameplay mechanic a little more and release it as a game prototype. I spent probably around 48-72 hours making the game and found it refreshing to limit myself from adding other baddies, graphics, and features.
Portals thru Dreams was inspired by Valve's Portal. I played portal for the first time over a year ago when the Orange Box was released. It inspired me to attempt to adapt the gameplay concept into a 2D platformer. I got it working ok, but later abandoned it. I picked it up again to use as my first free prototype, but drastically changed some of the mechanics.
The original abandoned version had a pencil/sketchbook art direction and involved shooting a portal with a gun (much more similar to Valve's Portal). The stick figure sketch guy also had a wall jump/slide ability similar to MegaMan X which made him way too mobile. The biggest changes for this new prototype are the mouse controls and the new Dream theme.
2 comments:
Excellent visual style, fun, but too easy. Good basis for something that could be tied together with a story and some harder puzzles.
thanks for the feedback...especially about the programmer art.
I certainly have ideas for some baddies that would make things a lot more difficult.
Perhaps this is something we will come back to.
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