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Boom Boom Rocket has an awful name and is incredibly difficult, but is the first music/rhythm game for Xbox Live and a pretty good (not great) one at that.

Gameplay: 7.5/10
Pros: Classic Music rhythm gameplay where you press the buttons in time with the music. 2 game modes, and local multiplayer.
Cons: The overall game is incredibly difficult…way too difficult.

Graphics: 8/10
Pros: The fireworks look great and the overall presentation is top-notch. Nothing beats engaging in a flashy bonus run.
Cons: The city background is repetitive…it would have been nice to add some weather effects or something to up the variety.

Sound/Music: 9/10
Pros: The music is all remixes of classic songs and orchestral pieces. I think it fits the fireworks motif perfectly, but may not be everyone’s thing.
Cons: The songs lack the catchy nature and recognizable appeal of other music games such as Elite Beat Agents.

Lasting Appeal: 6/10
Pros: Local Multiplayer, online leaderboards, and 3 difficulty levels give you plenty to do in order to get your 200 achievement points…
Cons: unfortunately frustration will set in well before you get those 200 pts. The game is excessively difficult and while the game is a decent challenge on EASY it is near impossible on HARD…is it even possible to get an A on Hard?

Average: 76.25%
Tilt: -3.25%

Boom Boom Rocket is a good game that fills the void of a nice little music game on Live Arcade at the moment, but its difficulty and 10 songs make it too hard and expensive for 800 ($10) Microsoft Points. That’s about $1 a song…and for that I can get whatever I want on iTunes and don’t have to settle for orchestral/instrumental pieces only.

Verdict: 73%

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