Project Wonderful - Your ad here, right now, for as low as $0.00

Gears of War New Gametype coming April 9th?

In case you missed it, here's some details about the new gametype Annex that were posted prematurely on the official Gears of War Page. It sounds pretty much like territories or king of the hill from Halo and other multiplayer games. Microsoft confirmed the details of Annex, but said the date: April 9th is not official and still TBD. Anyway here's more detailed description:

Once the 60 points are gone, the next objective or location is chosen. Unlike other Gears of War gametypes, this one involves respawning -- players return into battle every 15 seconds. Total round scores can be set as low as 120 points or as high as 480 points. As for HUD and map changes related to Annex:

" On the HUD, the current objective appears below the team scores at top left. This indicator contains several pieces of relevant information. The weapon icon inside the circle indicates which weapon-spawn location is being used as the objective. The compass along the outer edge of the circle shows the relative direction to the objective. The number inside the circle indicates how many points remain at that objective and the background icon color indicates which team currently controls it. No color means the objective awaits capture, a red icon means the Locust Horde hold the objective and a blue icon means the COG hold it. When the icon in the indicator circle fills, the corresponding team's score also changes color, the team begins collecting points from the objective, and the point value of the objective drops.
On the map, a projected ring marks the physical location and boundaries of the objective in the world. The ring's color indicates the current captor: White means neutral, blue COG, and red Locust. To capture an objective, players must stand inside the glowing ring uncontested for a short period of time. How long depends on how many teammates stand in the ring at once. One player can capture an objective in eight seconds, two players in four seconds, three players in two seconds, and four players in one second. Once a team takes an objective, they are not required to remain inside the ring to maintain ownership. The captured objective's points drain until an opposing team member enters the ring, or until its points fall to zero."

And configurable options:

Selected Map: Which map or series of maps to use.
Number of Rounds: Number of rounds required to win the match.
Bleed-out Duration: Amount of time before a player dies while DBNO.
Round Score: Number of points required to win a round.
Friendly Fire: In a player match, whether teammates can damage each other.
Private Slots: In a player match, number of player slots reserved for friend invites.
Weapons Swapped: In a player match, whether the person who sets up the match can determine whether weapons that appear in the maps are replaced or removed.

No comments: